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Aros Magic Go-Moku/Renju/Ninuki-Renju
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Register your copy for only US $ 5.99
You can't go wrong with our 15 day money back
guarantee!
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Go-Moku, Renju and Ninuki-Renju are Japanese board
games that have similarities but require different playing strategies to win. Hence
Aros Magic offers them as three separate programs. Nevertheless, registration entitles
you to a single activation code that will work on all three programs.
A game of Aros Magic Ninuki-Renju in progress
Aros Magic games feature beautiful full screen graphics. They
are easy on your eyes and on your wallet.
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Go-Moku can be simply described as a five piece tic-tac-toe.
The objective is to get five pieces of one's color lined up in an unbroken sequence
without gaps. It is a suitable starting game for novices and young children. It
is known that a proficient starting player (Black) can always force a win in Go-Moku.
For this reason, it is natural to progress to the more balanced games of Ninuki-Renju
and Renju after mastering Go-Moku.
Download Aros Magic Go-Moku for Windows (165 KB)
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Ninuki-Renju adds capturing to Go-Moku. A minor variation
has been marketed under the name of Pente. A capture is made by trapping exactly
two opponent pieces. The first player to either capture ten opponent pieces or place
exactly five pieces of their color in a row wins.
If White is placed on B, it captures the two Black
pieces
However if Black is placed on A, no capture occurs since it must trap exactly
two White pieces
Download Aros Magic Ninuki-Renju for Windows (170 KB)
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Renju game play is the same for White as in Go-Moku,
but it achieves game balance by restricting some of Black's moves. If Black makes
or is forced to make these disallowed moves, it loses the game. These restrictions
are not applicable to White. Because of these rules, the typical winning strategy is
different for each player. The following explain the Renju restrictions for Black:
- An X-sequence is a continuous, unbroken sequence of X
pieces of the same color.
- An open-3 is a 3-sequence with an unoccupied space on
either end. Additionally, beyond the unoccupied space there cannot be a piece of
the same color. An open-4 is defined similarly for a 4-sequence.
A White open-3
- A double-3 is the formation of two open-3s in a single
move. Similarly, a double-4 is the formation of two open-4s in a single move.
A disallowed double-3 is formed if Black plays on X
In Go-Moku, a double-3 or a double-4 leads to a guaranteed
win -- this is Black's advantage as it can force a double-3 or a double-4 eventually.
Thus, it is disallowed for Black in Renju. Practically, Black wins in Renju by forming
a simultaneous open-3 and an open-4. White has no restrictions; but its typical
strategy is to win by forcing a Black double-3 or double-4.
Download Aros Magic Renju for Windows (168 KB)
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Aros Magic Go-Moku |
Aros Magic Ninuki-Renju |
Aros Magic Renju |
Objective |
Get at least five pieces in a row |
Get exactly* five pieces in a row or capture ten
pieces |
Get exactly* five pieces in a row for Black; at least
five pieces in a row for White |
Board Size |
19x19 |
19x19 |
15x15 |
Second move restrictions |
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Black cannot
play within 2 spaces of the first move |
Black cannot
play within 2 spaces of the first move |
Additional restrictions |
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Black cannot
play a double-3 or a double-4 in the same move |
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*If more than five pieces are in a row and exactly
five are required for victory, play continues normally.
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Languages
Full: English. |
Partial: العربية,
中文, Dansk, Deutsch, Español, Français,
Ελληνικά, עברית,हिन्दी,
Italiano, 日本語,
한국어, Nederlands, Norsk, Português, Русская,
Suomi, Svensk, ไทย.
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Support
Registered users of Aros Magic Software may obtain technical
support in English by e-mailing:
support@arosmagic*com
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© 2005-2008
Aros Magic. All rights reserved.
No warranty is implied or expressed. Void where prohibited.
All trademarks are the property of their respective owners.
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